Maya 2020



Maya 2020.1 includes Bifrost Extension for Maya version 2.0.5.0. Some of the highlights since Bifrost 2.0.3.0 (released with Maya 2020) include: Faster compilation, giving better graph interactivity. Faster aero simulations, and other aero improvements. The Quick Rig Tool that was introduced in Maya 2017 allows users to create a HumanIK rig for a human character with a single click. Unfortunately, the Quick. 2 days ago  I installed Maya 2020 but I did not receive a serial key. On my Maya Account I see it says I have 2 serial keys for the old versions and the website and Outlook told me I can use this till May 2022. But I can't use Maya 2020 which I really NEED. MODELING FUNDAMENTALS IN MAYA 2020. This epic course is over 14 hours long and takes you through the journey of mastering Maya's powerful modeling tools. You will learn HOW to use the tools, WHEN to use them and WHY you use them. You will learn where the tools are located and how to use shortcuts for quick use.

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Recently, Autodesk released Maya 2020, and, a couple of weeks ago, the update 2020.1. This time we will take a look at what's new in Maya 2020 and the latest update.

As you know, Maya is my software of choice for 3D modeling and animation, although that doesn't mean that I consider it to be a perfect package, and I've been critical of it from time to time.

Download a free 30-day trial of Autodesk Maya, software for 3D modeling, computer animation, visual effects, and 3D rendering for film, TV, and games.

In a previous version, Maya introduced Cached Playback. Back then I described it as “the Adobe Premiere timeline where everything is cached in memory, for faster playback.”

Maya 2020.4

The feature has now implemented caching dynamics playback, allowing you to play animations with dynamics a lot faster. For example, you can see this animation with rigid bodies and nCloth playing at around 200fps when Cached Playback is on, compared to the 5fps when it's off.

When you use this, I'd advice you to set your Playback Speed to “Real-time” so you can see the animation at real speed. While playing back at 200fps feels cool, it doesn't really help when you are working at 24 or 30 fps depending on what your target medium is.

When you are animating, you find yourself moving keys around, or even scaling groups of keys to retime portions of your animation. That causes some keyframes to fall on non-whole frames (for example frame 25.57). Maya 2020 can auto-snap keyframes to whole frames, preventing this issue.

Another thing that has made it to Maya is Bifrost. Bifrost is a node-based environment used to create effects and custom behaviors. Some people are comparing it to Softimage ICE, although internally it is not the same as ICE (meaning that Autodesk didn't just “port ICE to Maya”). Now, if Autodesk brought something like Face Robot into Maya, I'd be happy.

You can learn more about Bifrost in this video: https://www.youtube.com/watch?v=qZKoDrw_EBA

Another really nice feature, for those interested in animation, is the Time Slider Bookmarks. You can use these to “mark” specific parts of the timeline for easier identification. For example, imagine you are working on a “character gets punched” animation, and you want to identify the part of the animation where your character recovers, you can use a bookmark for it. As you update the animation, you can edit or remove the bookmarks as needed. The 2020.1 update brings better management of the bookmarks and also the ability to navigate through them.

Maya 2020

A while ago I wrote about Remesh and Retopologize commands in Maya. Maya 2020 includes menu access to these commands from a menu. This feature can be very useful in some situations (especially when you need to retopologize a mechanical piece), but, for organic figures, I think it's still better to retopologize by hand.

Autodesk Maya 2020 Download Free

The software also includes a Proximity Wrap Deformer. This is similar to the Wrap Deformer, because you use a geometry to drive the deformation of another geometry, and it can be very useful in some situations. I'm thinking you can even use it as a “bridge” deformer to drive deformation of a geometry based on the deformation of another geometry. It is worth to explore this one a little bit more.

When it comes to rendering, Maya 2020 includes a new Standard Surface shader. If you are familiar with PBR, then you know these shaders are pretty much meant to be used to replicate any kind of material in the real world. The shader seems to be pretty open to create any kind of material, as it has a wide variety of inputs depending on your needs.

Maya 2020 also includes the Substance 2.0 plug-in. If you use Substance Painter or Designer, and you perform your rendering in Maya, this should be very useful for you. The software also includes other improvements like extra Graph Editor functionality, GPU support for the Arnold renderer, sound management, and also a Motion Library brought to you thanks to a partnership between Autodesk and Rokoko (this was added on the 2020.1 update). Thanks to this, you can get motion capture files for your projects for up to $6 each. Right now, there aren't many clips available, but I hope more will be published in the future.

Maya 2020 brings a lot of nice features and a new visual effects system. While some of these are not groundbreaking, like the new animation improvements, they can help you work faster. Feel free to take Maya for a spin, and, if you think the full package is too much of an overkill, remember there's always Maya LT.

Autodesk Maya: https://www.autodesk.com/products/maya/overview





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